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  2. Media control symbols - Wikipedia

    en.wikipedia.org/wiki/Media_control_symbols

    Media controls on a multimedia keyboard. From top; left to right: skip backward, skip forward, stop, play/pause. Media control symbols are commonly found on both software and physical media players, remote controls, and multimedia keyboards.

  3. Silent protagonist - Wikipedia

    en.wikipedia.org/wiki/Silent_protagonist

    In video games, a silent protagonist is a player character who lacks any dialogue for the entire duration of a game, with the possible exception of occasional interjections or short phrases. In some games, especially visual novels, this may extend to protagonists who have dialogue, but no voice acting like all other non-player characters.

  4. Xbox system software - Wikipedia

    en.wikipedia.org/wiki/Xbox_system_software

    Across all four generations of the Xbox platform, the user interface of the system software has been called the Xbox Dashboard. While its appearance and detailed functions have varied between console generations, the Dashboard has provided the user the means to start a game from the optical media loaded into the console or off the console's storage, launch audio and video players to play ...

  5. iMessage - Wikipedia

    en.wikipedia.org/wiki/IMessage

    iMessage is an instant messaging service developed by Apple Inc. and launched in 2011. iMessage functions exclusively on Apple platforms – including iOS, iPadOS, macOS, watchOS, and visionOS – as part of Apple's approach to inter-device integration, which has been described by media outlets as a means of achieving vendor lock-in.

  6. Mute (music) - Wikipedia

    en.wikipedia.org/wiki/Mute_(music)

    The harmon mute, also known as the wa-wa, wow-wow, or wah-wah mute, is available for trumpet and trombone and is mainly used in jazz. [29] [34] Unlike the cup and straight mutes, it has a cork that completely blocks airflow around the mute. Instead, air must go into the harmon mute's chamber and escape out a hole, which protrudes into the mute.

  7. Muted group theory - Wikipedia

    en.wikipedia.org/wiki/Muted_group_theory

    The muted group or subordinated group is relative to the dominant group. The premise of MGT is that members of the marginalized group(s) would mute themselves without coercion, which is based on the fact that the silencing of muted group(s) is a socially shared phenomenon. [14]

  8. Muteness - Wikipedia

    en.wikipedia.org/wiki/Muteness

    In human development, muteness or mutism [1] is defined as an absence of speech, with or without an ability to hear the speech of others. [2] Mutism is typically understood as a person's inability to speak, and commonly observed by their family members, caregivers, teachers, doctors or speech and language pathologists.

  9. Dragon Age: Inquisition - Wikipedia

    en.wikipedia.org/wiki/Dragon_Age:_Inquisition

    The central idea for the game, namely that there would be an institution inspired by the historical Inquisition and the player character would be its leader, was intended originally to be the follow-up to Dragon Age: Origins, though its progress was halted completely when EA forced BioWare to rush the development of Dragon Age II. [47]