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  2. Autodesk Arnold - Wikipedia

    en.wikipedia.org/wiki/Autodesk_Arnold

    Autodesk Arnold (also known as simply Arnold) is a computer program for rendering three-dimensional, computer-generated scenes using unbiased, physically-based, Monte Carlo path tracing techniques. Created in Spain by Marcos Fajardo, it was later co-developed by his company Solid Angle SL (now owned by Autodesk ) and Sony Pictures Imageworks .

  3. List of 3D rendering software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_rendering_software

    This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.

  4. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Modeling, animation, lighting, rendering, film and television previz, videogame asset creation Proprietary: MASSIVE? v 3.5 Massive Software Windows, Linux: Artificial intelligence in models Proprietary: Maya: 2024-08-13 v 2025.2 Autodesk: Windows, macOS, Linux

  5. Autodesk 3ds Max - Wikipedia

    en.wikipedia.org/wiki/Autodesk_3ds_Max

    A third-party render engine plug-in for 3ds Max. Brazil R/S A third-party photorealistic rendering system. It is capable of fast ray tracing and global illumination. Arion A third party hybrid GPU+CPU interactive, unbiased ray tracer, based on Nvidia CUDA. Indigo Renderer A third-party photorealistic renderer with plugins for 3ds Max. Maxwell ...

  6. Houdini (software) - Wikipedia

    en.wikipedia.org/wiki/Houdini_(software)

    Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. The procedural tools are used to produce different effects such as complex reflections, animations and particles system. [2] Some of its procedural features have been in existence since ...

  7. Sony Pictures Imageworks - Wikipedia

    en.wikipedia.org/wiki/Sony_Pictures_Imageworks

    During 2009-2010, SPI made transition from traditional biased, multi-pass rendering system to a largely singlepass, global illumination system incorporating modern ray-tracing and physically based shading techniques. They have achieved that with Arnold Renderer, an unbiased stochastic ray tracer.

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