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In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on a computer. [1] Computer graphics can be classified into two distinct categories: raster graphics and vector graphics, with further 2D and 3D variants. Many graphics programs focus exclusively on ...
LibreOffice Impress, one of the most popular free and open-source presentation programs. In computing, a presentation program (also called presentation software) is a software package used to display information in the form of a slide show. It has three major functions: [1] an editor that allows text to be inserted and formatted
A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.
OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering .
A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks.
The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a "rendering"). Today, to "render" commonly means to generate an image or video from a precise description (often created by an artist) using a computer program. [1] [2] [3] [4]
3D computer graphics application programming interface PHIGS ( Programmer's Hierarchical Interactive Graphics System ) is an application programming interface (API) standard for rendering 3D computer graphics , considered to be the 3D graphics standard for the 1980s through the early 1990s.
The VCS's sprites are called movable objects in the programming manual, further identified as two players, two missiles, and one ball. [16] These each consist of a single row of pixels that are displayed on a scan line. To produce a two-dimensional shape, the sprite's single-row bitmap is altered by software from one scan line to the next.