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Packet Sender is an open source utility to allow sending and receiving TCP and UDP packets. It also supports TCP connections using SSL, intense traffic generation, HTTP(S) GET/POST requests, and panel generation. It is available for Windows, Mac, and Linux.
listen() is used on the server side, and causes a bound TCP socket to enter listening state. connect() is used on the client side, and assigns a free local port number to a socket. In case of a TCP socket, it causes an attempt to establish a new TCP connection. accept() is used on the server side. It accepts a received incoming attempt to ...
Communicating local and remote sockets are called socket pairs. Each socket pair is described by a unique 4-tuple consisting of source and destination IP addresses and port numbers, i.e. of local and remote socket addresses. [11] [12] As discussed above, in the TCP case, a socket pair is associated on each end of the connection with a unique 4 ...
The ØMQ message queueing library provides so-called sockets (a kind of generalization over the traditional IP and Unix sockets) which require indicating a messaging pattern to be used, and are optimized for each pattern. The basic ØMQ patterns are: [4] Request–reply connects a set of clients to a set of services.
The pattern's key component is an event loop, running in a single thread or process, which demultiplexes incoming requests and dispatches them to the correct request handler. [ 1 ] By relying on event-based mechanisms rather than blocking I/O or multi-threading, a reactor can handle many concurrent I/O bound requests with minimal delay. [ 2 ]
This animation illustrates a network model in which consecutive packets between hosts take differing routes. Out-of-order delivery is, however, detrimental to the performance of several network protocols, including TCP, so the Internet attempts to route packets associated with the same data stream along the same path most of the time.
When data segments arrive in the wrong order, TCP buffers the out-of-order data until all data can be properly re-ordered and delivered to the application. Heavyweight – TCP requires three packets to set up a socket connection before any user data can be sent. TCP handles reliability and congestion control.
The user-level solution is to avoid write–write–read sequences on sockets. Write–read–write–read is fine. Write–write–write is fine. But write–write–read is a killer. So, if you can, buffer up your little writes to TCP and send them all at once. Using the standard UNIX I/O package and flushing write before each read usually works.