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  2. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    Many languages allow generic copying by one or either strategy, defining either one copy operation or separate shallow copy and deep copy operations. [1] Note that even shallower is to use a reference to the existing object A, in which case there is no new object, only a new reference. The terminology of shallow copy and deep copy dates to ...

  3. Programming in the large and programming in the small

    en.wikipedia.org/wiki/Programming_in_the_large...

    With programming in the large, coding managers place emphasis on partitioning work into modules with precisely-specified interactions. This requires careful planning and documentation. With programming in the large, program changes can become difficult. [2] If a change operates across module boundaries, the work of many people may need re-doing.

  4. Java Platform Module System - Wikipedia

    en.wikipedia.org/wiki/Java_Platform_Module_System

    The Java Module System does not intend to support all the functionalities that the OSGi platform currently supports (for example the Life-Cycle model and the Services Registry). However the Java Module System will support functions which are not supported by OSGi, such as modularity at compile-time, and built-in support for native libraries. [15]

  5. Separation of concerns - Wikipedia

    en.wikipedia.org/wiki/Separation_of_concerns

    The mechanisms for modular or object-oriented programming that are provided by a programming language are mechanisms that allow developers to provide SoC. [4] For example, object-oriented programming languages such as C#, C++, Delphi, and Java can separate concerns into objects, and architectural design patterns like MVC or MVP can separate presentation and the data-processing (model) from ...

  6. Higher-order programming - Wikipedia

    en.wikipedia.org/wiki/Higher-order_programming

    Higher-order programming is a style of computer programming that uses software components, like functions, modules or objects, as values. It is usually instantiated with, or borrowed from, models of computation such as lambda calculus which make heavy use of higher-order functions .

  7. Interface-based programming - Wikipedia

    en.wikipedia.org/wiki/Interface-based_programming

    The use of interfaces to allow disparate teams to collaborate raises the question of how interface changes happen in interface-based programming. The problem is that if an interface is changed, e.g. by adding a new method, old code written to implement the interface will no longer compile – and in the case of dynamically loaded or linked plugins, will either fail to load or link, or crash at ...

  8. Dependency inversion principle - Wikipedia

    en.wikipedia.org/wiki/Dependency_inversion_principle

    In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupled software modules.When following this principle, the conventional dependency relationships established from high-level, policy-setting modules to low-level, dependency modules are reversed, thus rendering high-level modules independent of the low-level module implementation details.

  9. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.