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The kawaii aesthetic is characterized by soft or pastel colors, rounded shapes, and features which evoke vulnerability, such as big eyes and small mouths, and has become a prominent aspect of Japanese popular culture, influencing entertainment (including toys and idols), fashion (such as Lolita fashion), advertising, and product design.
Image editing encompasses the processes of altering images, whether they are digital photographs, traditional photo-chemical photographs, or illustrations. Traditional analog image editing is known as photo retouching , using tools such as an airbrush to modify photographs or edit illustrations with any traditional art medium .
Aesthetics of nature developed as a sub-field of philosophical ethics. In the 18th and 19th century, the aesthetics of nature advanced the concepts of disinterestedness, the pictures, and the introduction of the idea of positive aesthetics. [1] The first major developments of nature occurred in the 18th century.
Anime enthusiasts have produced fan fiction and fan art, including computer wallpapers, and anime music videos (AMVs). [214] Many fans visit sites depicted in anime, games, manga and other forms of otaku culture. This behavior is known as "Anime pilgrimage". [215]
"Selfie" is an example of hypocorism – a type of word formation that is popular in Australia, [5] where it was in general use before gaining wider acceptance. [6]The first known use of the word selfie in any paper or electronic medium appeared in an Australian internet forum on 13 September 2002 – Karl Kruszelnicki's 'Dr Karl Self-Serve Science Forum' – in a post by Nathan Hope.
Because of its nature, Japanese aesthetics has a wider relevance than is usually accorded to aesthetics in the West. In her pathmaking book, [13] Eiko Ikegami reveals a complex history of social life in which aesthetic ideals become central to Japan's cultural identities. She shows how networks in the performing arts, the tea ceremony, and ...
ENGI is an animation studio that mainly works within the anime industry for its shareholders Kadokawa, Sammy and Ultra Super Pictures, including but not limited to TV productions, game animations, Pachinko animations and theatrical films. [5]
The anime market has also been described as owing greatly to the crucial role of fans as cultural agents, the deterritorializing effects of globalization, the domestication and heavy editing of anime to suit local tastes, and being part of the wider global flow of Japanese pop culture and "soft power". [55]