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Living Greyhawk (LG) was a massively shared Dungeons & Dragons living campaign administered by RPGA that ran from 2000 to 2008. The campaign setting and storyline were based on Gary Gygax 's World of Greyhawk setting, and used the Dungeons and Dragons Third Edition (later v3.5) rules.
This is the category of modules or adventures taking place in, or featuring characters of, the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game. This is a subcategory of the general category for Dungeons & Dragons modules. It contains adventures either written specifically for Greyhawk, or written to be used in ...
FRQ—Forgotten Realms Quest are stand-alone modules for 2nd Ed. AD&D set in Forgotten Realms. Haunted Halls of Eveningstar: Ed Greenwood: 1992 ― 32: FRQ1: 1–5: 1-5607-6325-6: Hordes of Dragonspear: William W. Connors: 1992: Battlesystem options. 32: FRQ2: 10–12: 1-56076-333-7: Doom of Daggerdale: Wolfgang Baur: 1993: First module for use ...
Greyhawk was also the "default" setting for the 3rd edition of D&D, with deities from the setting being used as examples in the core rulebooks, and an organized play "living" campaign for the edition was set in Greyhawk. More recently, the 5th edition adventure book Ghosts of Saltmarsh is set in the Greyhawk setting.
The first "Living City" module was "Caravan" released in August 1987 at Gen Con. [10] [11] Unlike previous RPGA tournament play, where players were given a pre-generated character, Living City adventures required each player to provide their own character. Previously, experience points had been accumulated by the player, but now experience ...
The Fright at Tristor is an adventure module for the Dungeons & Dragons fantasy role-playing game.The 32-page adventure was published by Wizards of the Coast in 2001 and distributed primarily through the company's Role-Playing Games Association.
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. [1] [2] Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year [3] —the world of Greyhawk closely identified with early development of the game beginning in 1972 ...
The module Castle Greyhawk (TSR, 1988) The module Iuz the Evil (TSR, 1993) Living Greyhawk Gazetteer (Wizards, 2000) A series entitled "The Demonomicon of Iggwilv" from Dragon (2005–2007) Fiendish Codex I: Hordes of the Abyss (Wizards, 2006) "Enemies of my Enemy." Dungeon #149 (Paizo, 2007) Expedition to the Ruins of Greyhawk. (Wizards, 2007)