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Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology ...
Fallout is a role-playing video game.The player begins by selecting one of three characters, or one with player-customized attributes. [2] The protagonist, known as the Vault Dweller, [b] has seven primary statistics that the player can set: strength, perception, endurance, charisma, intelligence, agility, and luck. [6]
On the other end of the spectrum, there are real-life photographs that look like they come straight out of a video game or movie scene. We've scoured the depths of the 'net to find the most gamey ...
Todd Andrew Howard (born 1970) is an American video game designer, director, and producer.He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series.
Well, in the case of Bethesda’s celebrated video-game franchise – and now big-budget Amazon TV show – Fallout, any whimpering is preceded by lots of bangs. This is the nuclear war, initiated ...
Tim Cain (middle) with the two other co-founders of Troika Games: Jason Anderson (left) and Leonard Boyarsky (right). His next game reunited him with Thomas R. Decker, the original Fallout producer. As project leader and lead designer he produced within 20 months the Dungeons & Dragons game The Temple of Elemental Evil for publisher Atari in ...
Fallout fans have been carefully planning out the timeline of the video games every since the first one came out in 1997. And now things have only gotten just a bit more complicated thanks to the ...
Critics enjoyed the game's extension of the Fallout universe, the core gameplay, and its visual style. Common criticisms included the game's lack of depth, its use of microtransactions, and its lack of an ending. The game grossed US$5.1 million (equivalent to about $6.6M in 2023) in microtransaction sales in the first two weeks after its release.