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  2. Live action role-playing game - Wikipedia

    en.wikipedia.org/wiki/Live_action_role-playing_game

    A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters. [1] The players pursue goals within a fictional setting represented by real-world environments while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined ...

  3. Tabletop role-playing game - Wikipedia

    en.wikipedia.org/wiki/Tabletop_role-playing_game

    Role-playing games often use polyhedral dice to resolve game actions. The set of rules of a role-playing game is known as its game system; the rules themselves are known as game mechanics. Although there are game systems which are shared by many games, for example, the d20 system, many games have their own, custom rules system. Game rules ...

  4. Category:Role-playing game systems - Wikipedia

    en.wikipedia.org/wiki/Category:Role-playing_game...

    A role-playing game system is a set of game mechanics rules used in a role-playing game. Many role-playing games use their own, custom system; this category is for articles about systems used in multiple games, or otherwise notable systems.

  5. GURPS - Wikipedia

    en.wikipedia.org/wiki/GURPS

    The Generic Universal Role Playing System, or GURPS, is a tabletop role-playing game system published by Steve Jackson Games. The system is designed to run any genre using the same core mechanics. The core rules were first written by Steve Jackson and published in 1986, at a time when most such systems were story- or genre-specific. Since then ...

  6. History of role-playing games - Wikipedia

    en.wikipedia.org/wiki/History_of_role-playing_games

    [33]: 197 Steve Jackson wanted to design a role-playing game rules system and had three goals in mind: this system must be detailed and realistic; it must be logical and well-organized; and this system must be adaptable enough to be used with any setting and level of play; this system of rules was eventually released as GURPS (1986).

  7. Role-playing game - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game

    While simple forms of role-playing exist in traditional children's games of make believe, role-playing games add a level of sophistication and persistence to this basic idea with additions such as game facilitators and rules of interaction. Participants in a role-playing game will generate specific characters and an ongoing plot.

  8. RuneQuest - Wikipedia

    en.wikipedia.org/wiki/RuneQuest

    Chaosium reused the rules system developed in RuneQuest to form the basis of several other games. In 1980 the core of the RuneQuest system was published in a simplified form edited by Greg Stafford and Lynn Willis as Basic Role-Playing (BRP). BRP is a generic role-playing game system, derived from the two first RuneQuest editions.

  9. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    The original attribute sequence in D&D was Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma in the original 1974 rules. [8] This listed the three "prime requisites" of the character classes before the "general" stats: strength for fighters, intelligence for magic-users, and wisdom for clerics.