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KHangMan is an educational computer game designed for young children based on the classic Hangman game. It is part of the KDE Software Compilation, specifically, in the kdeedu package. [2] The application features four themes (sea, winter, bee, and desert). In the sea theme, each incorrect guess makes a lighthouse project another piece of the ...
A classroom game of hangman. As the name of the game suggests, the diagram is designed to look like a hanging man. This has led to some controversy. [5] In situations where drawing a public execution may not be advisable, alternative methods to keep track of the number of incorrect guesses can be used, such as crossing apples off of a tree.
As in the traditional game of Hangman, the player must guess the letter of a hidden word, with each wrong guess resulting in a piece being added to the gallows. The game ends when either the gallows is completed or when the word has been fully guessed. The player can select from a range of four difficulty levels from first grade to high school.
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Smart Technologies [2] (styled as SMART Technologies) is a Canadian company headquartered in Calgary, Alberta, Canada and wholly owned by Foxconn. [2] Founded in 1987, SMART is best known as the developer of interactive whiteboards branded as the "Smart Board" (styled as SMART Board) popularly used in education and business.
Small children may enjoy playing games such as Hangman, while naturally developing important language skills like spelling. Researchers have found that adults who regularly solved crossword puzzles, which require familiarity with a larger vocabulary , had better brain function later in life.