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  2. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  3. Camera matrix - Wikipedia

    en.wikipedia.org/wiki/Camera_matrix

    The camera matrix derived in the previous section has a null space which is spanned by the vector = This is also the homogeneous representation of the 3D point which has coordinates (0,0,0), that is, the "camera center" (aka the entrance pupil; the position of the pinhole of a pinhole camera) is at O.

  4. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    As with reflections, the orthogonal projection onto a line that does not pass through the origin is an affine, not linear, transformation. Parallel projections are also linear transformations and can be represented simply by a matrix. However, perspective projections are not, and to represent these with a matrix, homogeneous coordinates can be ...

  5. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Homogeneous coordinates are ubiquitous in computer graphics because they allow common vector operations such as translation, rotation, scaling and perspective projection to be represented as a matrix by which the vector is multiplied. By the chain rule, any sequence of such operations can be multiplied out into a single matrix, allowing simple ...

  6. Projection (linear algebra) - Wikipedia

    en.wikipedia.org/wiki/Projection_(linear_algebra)

    A square matrix is called a projection matrix if it is equal to its square, i.e. if =. [2]: p. 38 A square matrix is called an orthogonal projection matrix if = = for a real matrix, and respectively = = for a complex matrix, where denotes the transpose of and denotes the adjoint or Hermitian transpose of .

  7. Homography (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Homography_(computer_vision)

    Includes Matlab Functions for calculating a homography and the fundamental matrix (computer vision). GIMP Tutorial – using the Perspective Tool by Billy Kerr on YouTube. Shows how to do a perspective transform using GIMP. Allan Jepson (2010) Planar Homographies from Department of Computer Science, University of Toronto. Includes 2D homography ...

  8. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [citation needed] [dubious – discuss] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye.

  9. Pinhole camera model - Wikipedia

    en.wikipedia.org/wiki/Pinhole_camera_model

    A diagram of a pinhole camera.. The pinhole camera model describes the mathematical relationship between the coordinates of a point in three-dimensional space and its projection onto the image plane of an ideal pinhole camera, where the camera aperture is described as a point and no lenses are used to focus light.