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A cellular automaton (pl. cellular automata, abbrev. CA ) is a discrete model of computation studied in automata theory . Cellular automata are also called cellular spaces , tessellation automata , homogeneous structures , cellular structures , tessellation structures , and iterative arrays . [ 2 ]
The movable cellular automaton (MCA) method is a method in computational solid mechanics based on the discrete concept. It provides advantages both of classical cellular automaton and discrete element methods.
In von Neumann's cellular automaton, the finite state machines (or cells) are arranged in a two-dimensional Cartesian grid, and interface with the surrounding four cells. As von Neumann's cellular automaton was the first example to use this arrangement, it is known as the von Neumann neighbourhood. The set of FSAs define a cell space of ...
Golly is a tool for the simulation of cellular automata.It is free open-source software written by Andrew Trevorrow and Tomas Rokicki; [3] it can be scripted using Lua [1] or Python.
The simulation uses a reversible block cellular automaton of the same dimension as the original irreversible automaton. The information that would be destroyed by the irreversible steps of the simulated automaton is instead sent away from the configuration into the infinite quiescent region of the simulating automaton.
Any reversible cellular automaton may be simulated by a reversible block cellular automaton with a larger number of states; however, because of the undecidability of reversibility for non-block cellular automata, there is no computable bound on the radius of the regions in the non-block automaton that correspond to blocks in the simulation, and ...
In mathematics and computability theory, an elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the state of a cell in the next generation depends only on the current state of the cell and its two immediate neighbors.
The Rule 110 cellular automaton (often called simply Rule 110) [a] is an elementary cellular automaton with interesting behavior on the boundary between stability and chaos. In this respect, it is similar to Conway's Game of Life .
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