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  2. Lock (computer science) - Wikipedia

    en.wikipedia.org/wiki/Lock_(computer_science)

    In computer science, a lock or mutex (from mutual exclusion) is a synchronization primitive that prevents state from being modified or accessed by multiple threads of execution at once. Locks enforce mutual exclusion concurrency control policies, and with a variety of possible methods there exist multiple unique implementations for different ...

  3. Double-checked locking - Wikipedia

    en.wikipedia.org/wiki/Double-checked_locking

    In software engineering, double-checked locking (also known as "double-checked locking optimization" [1]) is a software design pattern used to reduce the overhead of acquiring a lock by testing the locking criterion (the "lock hint") before acquiring the lock. Locking occurs only if the locking criterion check indicates that locking is required.

  4. Round (cryptography) - Wikipedia

    en.wikipedia.org/wiki/Round_(cryptography)

    In cryptography, a round or round function is a basic transformation that is repeated multiple times inside the algorithm. Splitting a large algorithmic function into rounds simplifies both implementation and cryptanalysis .

  5. Readers–writer lock - Wikipedia

    en.wikipedia.org/wiki/Readers–writer_lock

    In computer science, a readers–writer (single-writer lock, [1] a multi-reader lock, [2] a push lock, [3] or an MRSW lock) is a synchronization primitive that solves one of the readers–writers problems. An RW lock allows concurrent access for read-only operations, whereas

  6. Spinlock - Wikipedia

    en.wikipedia.org/wiki/Spinlock

    This typically involves attaching the current thread to a queue of threads waiting for the lock, followed by switching to another thread that is ready to do some useful work. This scheme also has the advantage that it guarantees that resource starvation does not occur as long as all threads eventually relinquish locks they acquire and ...

  7. Blocking (computing) - Wikipedia

    en.wikipedia.org/wiki/Blocking_(computing)

    In a multitasking computer system, individual tasks, or threads of execution, must share the resources of the system. Shared resources include: the CPU, network and network interfaces, memory and disk. When one task is using a resource, it is generally not possible, or desirable, for another task to access it.

  8. Two-phase locking - Wikipedia

    en.wikipedia.org/wiki/Two-phase_locking

    A transaction is allowed to write an object if and only if it is holding a write-lock on that object. A schedule (i.e., a set of transactions) is allowed to hold multiple locks on the same object simultaneously if and only if none of those locks are write-locks. If a disallowed lock attempts on being held simultaneously, it will be blocked.

  9. Deadlock (computer science) - Wikipedia

    en.wikipedia.org/wiki/Deadlock_(computer_science)

    A deadlock occurs when all processes lock the resource simultaneously (black lines). The deadlock can be resolved by breaking the symmetry. In concurrent computing , deadlock is any situation in which no member of some group of entities can proceed because each waits for another member, including itself, to take action, such as sending a ...