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  2. Lock (computer science) - Wikipedia

    en.wikipedia.org/wiki/Lock_(computer_science)

    In computer science, a lock or mutex (from mutual exclusion) is a synchronization primitive that prevents state from being modified or accessed by multiple threads of execution at once. Locks enforce mutual exclusion concurrency control policies, and with a variety of possible methods there exist multiple unique implementations for different ...

  3. Spinlock - Wikipedia

    en.wikipedia.org/wiki/Spinlock

    In software engineering, a spinlock is a lock that causes a thread trying to acquire it to simply wait in a loop ("spin") while repeatedly checking whether the lock is available. Since the thread remains active but is not performing a useful task, the use of such a lock is a kind of busy waiting .

  4. Double-checked locking - Wikipedia

    en.wikipedia.org/wiki/Double-checked_locking

    In software engineering, double-checked locking (also known as "double-checked locking optimization" [1]) is a software design pattern used to reduce the overhead of acquiring a lock by testing the locking criterion (the "lock hint") before acquiring the lock. Locking occurs only if the locking criterion check indicates that locking is required.

  5. Ticket lock - Wikipedia

    en.wikipedia.org/wiki/Ticket_lock

    In computer science, a ticket lock is a synchronization mechanism, or locking algorithm, that is a type of spinlock that uses "tickets" to control which thread of execution is allowed to enter a critical section.

  6. Blocking (computing) - Wikipedia

    en.wikipedia.org/wiki/Blocking_(computing)

    In a multitasking computer system, individual tasks, or threads of execution, must share the resources of the system. Shared resources include: the CPU, network and network interfaces, memory and disk. When one task is using a resource, it is generally not possible, or desirable, for another task to access it.

  7. Deadlock (computer science) - Wikipedia

    en.wikipedia.org/wiki/Deadlock_(computer_science)

    A deadlock occurs when all processes lock the resource simultaneously (black lines). The deadlock can be resolved by breaking the symmetry. In concurrent computing , deadlock is any situation in which no member of some group of entities can proceed because each waits for another member, including itself, to take action, such as sending a ...

  8. Two-phase locking - Wikipedia

    en.wikipedia.org/wiki/Two-phase_locking

    A transaction is allowed to write an object if and only if it is holding a write-lock on that object. A schedule (i.e., a set of transactions) is allowed to hold multiple locks on the same object simultaneously if and only if none of those locks are write-locks. If a disallowed lock attempts on being held simultaneously, it will be blocked.

  9. Readers–writer lock - Wikipedia

    en.wikipedia.org/wiki/Readers–writer_lock

    In computer science, a readers–writer (single-writer lock, [1] a multi-reader lock, [2] a push lock, [3] or an MRSW lock) is a synchronization primitive that solves one of the readers–writers problems. An RW lock allows concurrent access for read-only operations, whereas