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  2. Winning Ways for Your Mathematical Plays - Wikipedia

    en.wikipedia.org/wiki/Winning_Ways_for_Your...

    The first volume introduces combinatorial game theory and its foundation in the surreal numbers; partizan and impartial games; Sprague–Grundy theory and misère games. The second volume applies the theorems of the first volume to many games, including nim , sprouts , dots and boxes , Sylver coinage , philosopher's phutball , fox and geese .

  3. Mathematical game - Wikipedia

    en.wikipedia.org/wiki/Mathematical_game

    A mathematical game is a game whose rules, strategies, and outcomes are defined by clear mathematical parameters. [ 1 ] [ verification needed ] [ clarification needed ] Often, such games have simple rules and match procedures, such as tic-tac-toe and dots and boxes .

  4. Recreational mathematics - Wikipedia

    en.wikipedia.org/wiki/Recreational_mathematics

    Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.

  5. World Education Games - Wikipedia

    en.wikipedia.org/wiki/World_Education_Games

    It is the expanded format of what was once known as World Maths Day but it now includes World Literacy Day and World Science Day too. It is organized by the 3PLearning and sponsored by Microsoft, [2] UNICEF, [3] 3P Learning [2] and MACQUARIE. [4] The World Maths Day holds the 'Guinness World Record' for the Largest Online Maths Competition in 2010.

  6. Mathematics - Wikipedia

    en.wikipedia.org/wiki/Mathematics

    Some areas of mathematics, such as statistics and game theory, are developed in close correlation with their applications and are often grouped under applied mathematics. Other areas are developed independently from any application (and are therefore called pure mathematics) but often later find practical applications. [2] [3]

  7. The Book of Games Volume 2 - Wikipedia

    en.wikipedia.org/wiki/The_Book_of_Games_Volume_2

    The Book of Games Volume 2 is a game compendium by gameXplore, examining 100 video games from November 2006 through November 2007 covering most of the current game platforms. It covers topics such as Hardcore Gaming, LAN Events, Indie Game Development, Videogames as Art, Music in Games, Professional Gamers, Future of Games, etc.