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Rengoku manages to prevent any casualties. Rengoku teaches Tanjiro to use his breathing to close his wound and prevent its reopening. The victory is short lived when Akaza, the Upper Rank Three of the Twelve Kizuki, appears and targets Rengoku while making attempts to convince him into renouncing his humanity and become a demon.
"Kizuki", an episode of the Japanese anime television series xxxHolic Kizuki, a character in Haruki Murakami's novel Norwegian Wood Kizuki as in the Twelve Kizuki, or Twelve Demon Moons, a group of elite demon henchmen in the anime and manga Demon Slayer: Kimetsu no Yaiba
A demon and former Lower Rank Six of the Twelve Kizuki. He is known as the "Drum Demon" (鼓鬼, Tsuzumi Oni). After Muzan strips him of his rank due to slowly losing the ability to eat humans and reaching his limit, he obsessively tries to earn his spot back in the Twelve Kizuki, attacking and eating humans who pass by the Tsuzumi Mansion.
Demon Slayer: Kimetsu no Yaiba – To the Hashira Training (Japanese: 鬼滅の刃 柱稽古編, Hepburn: Kimetsu no Yaiba Hashira Geiko-hen), also known simply as Demon Slayer: To the Hashira Training, is a 2024 Japanese animated dark fantasy action film based on the "Swordsmith Village" and "Hashira Training" arcs of the 2016–20 manga series Demon Slayer: Kimetsu no Yaiba by Koyoharu Gotouge.
When Zenitsu and Shoichi are cornered by a demon, he loses consciousness out of fear, and whilst asleep, he uses his Thunder Breathing to kill it. The masked Demon Slayer also finds a demon but easily dispatches it. The Drum Demon, Kyogai, reveals his wish to reclaim his place amongst the Twelve Kizuki, previously stripped of his rank by Muzan ...
Ludus duodecim scriptorum, or XII scripta, was a board game popular during the time of the Roman Empire. The name translates as "game of twelve markings", probably referring to the three rows of 12 markings each found on most surviving boards. The game tabula is thought to be a descendant of this game, and both are tables games as is modern ...
Ulam's game, or the Rényi–Ulam game, is a mathematical game similar to the popular game of twenty questions. In Ulam's game, a player attempts to guess an unnamed object or number by asking yes–no questions of another, but one of the answers given may be a lie.
Morabaraba is accessible and easy to learn, and games can be played quickly, but the strategic and tactical aspects of the game run deep. While it may be played on specially produced boards (or simulated by computer software as a video game), it is simple enough that a board can easily be scratched on a stone or into sand, with coins or pebbles (or whatever comes to hand) used as the pieces.