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In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines , which either is one point (sometimes called a vertex ) or does not exist (if the lines are parallel ).
The three possible plane-line relationships in three dimensions. (Shown in each case is only a portion of the plane, which extends infinitely far.) In analytic geometry, the intersection of a line and a plane in three-dimensional space can be the empty set, a point, or a line. It is the entire line if that line is embedded in the plane, and is ...
Intersecting lines share a single point in common. Coincidental lines coincide with each other—every point that is on either one of them is also on the other. Perpendicular lines are lines that intersect at right angles. [8] In three-dimensional space, skew lines are lines that are not in the same plane and thus do not intersect each other.
In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (coordinates) are required to determine the position of a point. Most commonly, it is the three-dimensional Euclidean space, that is, the Euclidean space of dimension three, which models physical space.
In geometry, a hyperplane of an n-dimensional space V is a subspace of dimension n − 1, or equivalently, of codimension 1 in V.The space V may be a Euclidean space or more generally an affine space, or a vector space or a projective space, and the notion of hyperplane varies correspondingly since the definition of subspace differs in these settings; in all cases however, any hyperplane can ...
Special aspects of 4-dimensional planes are treated in, [19] more recent results can be found in. [20] The lines of a -dimensional compact plane are homeomorphic to the -sphere; [21] in the cases > the lines are not known to be manifolds, but in all examples which have been found so far the lines are spheres.
Elliptic geometry is an example of a geometry in which Euclid's parallel postulate does not hold. Instead, as in spherical geometry, there are no parallel lines since any two lines must intersect. However, unlike in spherical geometry, two lines are usually assumed to intersect at a single point (rather than two).
Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection. In three-dimensional Euclidean geometry, if two lines are not in the same plane, they have no point of intersection [1] and are called skew lines.