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A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.
[11] Originally based on the (modern) English alphabet, ASCII encodes 128 specified characters into seven-bit integers as shown by the ASCII chart in this article. [12] Ninety-five of the encoded characters are printable: these include the digits 0 to 9, lowercase letters a to z, uppercase letters A to Z, and punctuation symbols.
A character sheet from Advanced Dungeons & Dragons. A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. Character sheets can be found in use in both traditional and live-action role-playing games.
The space is considered to be both a graphic character and a control character in ISO 646. [1] It can be considered as a character with a visible form or, in contexts such as teleprinters, a control character that advances the print head without printing a character. The delete character is strictly a control character, not a graphic character.
A PrintableString is a restricted character string type in the ASN.1 notation. It is used to describe data that consists only of a specific printable subset of the ASCII character set. According to the ASN.1 Specification of basic notation, [ 1 ] the character set of PrintableString can be expressed as:
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An updated Player Character Record Sheets pack for AD&D (serialized as REF2), with a new cover by Keith Parkinson, was released in 1986 as a 64-page booklet. [2]: 112 REF2 Advanced Dungeons & Dragons Player Character Record Sheets is a booklet containing 16 character sheets, with sufficient spaces included to record information for AD&D characters.