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  2. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    Shading refers to the depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness. [1] Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or ...

  3. Gradation (art) - Wikipedia

    en.wikipedia.org/wiki/Gradation_(art)

    Artists use a variety of methods to create gradation, depending upon the art medium, and the precise desired effect. Blending, shading, hatching and crosshatching are common methods. A fading effect can be created with pastels by using a torchon. [2]

  4. Hatching - Wikipedia

    en.wikipedia.org/wiki/Hatching

    In Western art, hatching originated in the Middle Ages, and developed further into cross-hatching, especially in the old master prints of the fifteenth century. Master ES and Martin Schongauer in engraving and Erhard Reuwich and Michael Wolgemut in woodcut were pioneers of both techniques, and Albrecht Dürer in particular perfected the ...

  5. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    These techniques can be combined with any illumination model: ... Cel shading; Gooch shading; See also ... By using this site, ...

  6. List of art techniques - Wikipedia

    en.wikipedia.org/wiki/List_of_art_techniques

    In other projects Wikidata item; ... Artists have explored many styles and have used many different techniques to create art. [1] [2] [3] ... Pencil shading; Q. R

  7. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    The texture artist gives depth to the art in a video game, applying shading, gradients, and other classic art techniques through art development software. [12] [21] [19] Sprite artist: A video game artist who creates non-static characters and objects or sprites for 2D games. [19] [32] Each sprite may consist of several frames used for animation ...

  8. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    Cartoon rendering, also called cel shading or toon shading, is a non-photorealistic rendering technique used to give 3D computer graphics a flat, cartoon-like appearance. Its defining feature is the use of distinct shading colors rather than smooth gradients, producing a look reminiscent of comic books or animated films.

  9. Ben Day process - Wikipedia

    en.wikipedia.org/wiki/Ben_Day_process

    The technique has been widely used in color comic books, especially in the mid 20th century, to inexpensively create shading and secondary colors. [5] [6] [7] The process differs from the halftone dots, which can vary continuously in size to produce gradations of shading or color, and are commonly produced from photographs. Ben Day dots are of ...