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  2. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    A Virtual Learning Environment (VLE) is a system specifically designed to facilitate the management of educational courses by teachers for their students. It predominantly relies on computer hardware and software, enabling distance learning. In North America, this concept is commonly denoted as a "Learning Management System" (LMS).

  3. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    A learning management system (LMS) or virtual learning environment (VLE) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. [1] The learning management system concept emerged directly from e ...

  4. OpenLearn - Wikipedia

    en.wikipedia.org/wiki/OpenLearn

    Through the Moodle-based virtual learning environment, learners are offered over 1000 structured media-rich study units, supported by a number of learning and communication tools in the Free Courses area. Personal profiles, learning journals and rating options empower learners to become self publishers and reviewers, tagging their entries to ...

  5. History of virtual learning environments in the 1990s - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    Fretwell Downing, based in Sheffield, England, is working on the development of a virtual learning environment, under the auspices of the "LE Club" a partnership between the company and eleven English Further Education colleges. Dr Bob Banks's outline specification for a Learning Environment.

  6. Education in Second Life - Wikipedia

    en.wikipedia.org/wiki/Education_in_Second_Life

    Her book, "Teaching Healthcare in Virtual Space: Best Practices for Educators in Multi-User Virtual Environments" provides an outline of the pedagogical basis for teaching in MUVE, as well as chapters on development of MUVE teaching skills and others on how to develop learning activities in Second Life. July, 2016.

  7. Online learning in higher education - Wikipedia

    en.wikipedia.org/wiki/Online_learning_in_higher...

    [20] [24] Synchronous learning takes place through digital platforms where the learners are utilizing the online media at the same time. When compared to asynchronous learning, synchronous online environments provide a greater sense of feeling supported, as the exchange of text or voice is immediate and feels more like a conversation. [20]