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  2. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...

  3. Volo's Guide to Monsters - Wikipedia

    en.wikipedia.org/wiki/Volo's_Guide_to_Monsters

    The final third contains rules for 96 monsters that are new to fifth edition, including the Gauth and the Mindwitness". [ 1 ] On using Volo's point of view as the framing device for this book, Cameron Kunzelman for Paste wrote "imagine that Ken Jennings was a drunk, really cared about being able to name all the animals of the zoo, and was the ...

  4. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]

  5. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic).

  6. Rules Compendium - Wikipedia

    en.wikipedia.org/wiki/Rules_Compendium

    The Rules Compendium consists of material that originally appeared in the Player's Handbook, Dungeon Master's Guide, Monster Manual, Book of Exalted Deeds, Complete Adventurer, Complete Arcane, Complete Warrior, Frostburn, Heroes of Horror, Libris Mortis, Magic Item Compendium, Player's Handbook II, Races of Destiny, Races of Stone, Races of the Wild, Sandstorm, Stormwrack, and Tome of Battle.

  7. List of campaign settings - Wikipedia

    en.wikipedia.org/wiki/List_of_campaign_settings

    Since role-playing games originally developed from wargames, there are many historical and alternate-history RPGs based on Earth. The settings for such games are excluded from this list, unless they include significant fictional elements. Many RPG campaign settings are based on fictional universes from books, comics, video games, or films.

  8. Monster Manual - Wikipedia

    en.wikipedia.org/wiki/Monster_Manual

    Games scholar Jaroslav Švelch saw the Monster Manual modeled after "medieval bestiaries, only with more precise figures": "Whereas medieval bestiaries attempted to situate unknown creatures within what was the known system of nature, games like Dungeons & Dragons created simulated natures of their own and populated them with creatures that followed their artificial laws and conditions."

  9. Monsters in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Monsters_in_Dungeons_&_Dragons

    In the Dungeons & Dragons fantasy role-playing game, the term monster refers to a variety of creatures, some adapted from folklore and legends and others invented specifically for the game. Included are traditional monsters such as dragons , supernatural creatures such as ghosts, and mundane or fantastic animals. [ 1 ]