Search results
Results From The WOW.Com Content Network
Sid Meier's Civilization V is a 4X turn-based strategy video game in the Civilization series developed by Firaxis Games.It is the sequel to Civilization IV (2005), and was released for Windows in September 2010, [1] for Mac OS X on November 23, 2010, and for Linux on June 10, 2014.
In 2012, 21 years after the original Civilization was released, the TV Tropes page for Civilization was edited by user Tunafish to add a claim that a software bug caused Gandhi to act much more aggressively, but did not include any proof for the claim. [15] [4] [3] In November, the same information was added to Wikia. [4]
Sidney K. Meier (/ ˈ m aɪər / MIRE; born February 24, 1954) is an American businessman and computer programmer.A programmer, designer, and producer of many strategy video games and simulation video games, including the Civilization series, Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs ...
Civilization is a series of turn-based strategy video games, first released in 1991. [1] Sid Meier developed the first game in the series and has had creative input for most of the rest, [2] and his name is usually included in the formal title of these games, such as Sid Meier's Civilization VI.
He developed fan mods for Civilization III while in high school, and became a beta tester for the Civilization III expansion pack, Conquests, and Civilization IV. Early in Civilization IV ' s development he wrote an extensive guide explaining how to utilize its Python scripting language, [ 5 ] and this led to him joining Firaxis for a ...
A few mods become very popular and convert themselves into distinct games, with the rights getting bought and turning into an official modification, or in some cases a stand-alone title that does not require the original game to play. Technical and social skills are needed to create a mod. [3] A group of mod developers may join to form a "mod ...
Civilization VI builds upon the general gameplay of Civilization V, including continuing the use of the hex-based grid introduced in Civilization V. New to Civilization VI is the idea of "city unstacking": some improvements to cities must be placed in the hexes in the bounds of the city but not within the city's space itself, whereas in ...
The expansion adds nine Civilizations, eight Wonders (the Parthenon, Broadway, Globe Theatre, Borobudur, the Uffizi, the Red Fort, Prora and the International Space Station [2]), eight buildings, twenty units, two scenarios (American Civil War and Scramble for Africa), a new Trade Route system using Caravans and Cargo Ships trade units, Ideologies, the World Congress, which expands the ...