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The game was initially called Jane the Concussion-Slayer (after Buffy the Vampire Slayer), then renamed SuperBetter. [18] McGonigal raised $1 million to fund an expanded version of the game. [9] Additionally, she has collaborated on commissioned games for the Whitney Museum of American Art and the Museum of Contemporary Art, Los Angeles. [19]
It includes game designers that can also be found in the parent category, or in diffusing subcategories of the parent. Pages in category "Women video game designers" The following 65 pages are in this category, out of 65 total.
Heather Kelley (aka Moboid) is a media artist, writer and video game designer. She is a co-founder of the Kokoromi experimental game collective, with whom she produces and curates the annual Gamma game event promoting experimental games as creative expression in a social context.
Video game composer, Kumi Tanioka in 2007 Robin Hunicke speaking at the 2018 Game Developers Conference Siobhan Reddy speaking at the 2019 Game Developers Conference. Women have been part of the video game industry since the 1960s. Mabel Addis of The Sumerian Game (1964) was the first writer of a video game and first female game designer. [126]
Shaw was born in 1955 and was raised in Palo Alto, California. [2] Her father was a mechanical engineer and worked at the Stanford Linear Accelerator Center.In a 2011 interview, she said she did not like playing with dolls as a child but learned about model railroading from playing with her brother's set, a hobby she continued until college. [2]
Brenda Laurel (born 1950) is an American interaction designer, video game designer, and researcher.She is an advocate for diversity and inclusiveness in video games, a "pioneer in developing virtual reality", [1] a public speaker, and an academic.
Nina Marie Freeman (born March 15, 1990) [1] is an American video game designer known for her games with themes of sexuality and self-reflection. [2] A former game designer at Fullbright, [3] she developed and published numerous video games and is a co-founder of the Code Liberation Foundation, [4] a non-for-profit organization that makes an effort to diversify employment within STEAM fields.
Theresa Duncan (October 26, 1966 – July 10, 2007) was an American video game designer, blogger, filmmaker and critic. By the late 1990s, she was recognized as one of the most critically acclaimed game designers for young girls. [1]