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  2. Mantle (API) - Wikipedia

    en.wikipedia.org/wiki/Mantle_(API)

    The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...

  3. Windows Advanced Rasterization Platform - Wikipedia

    en.wikipedia.org/wiki/Windows_Advanced...

    Windows Advanced Rasterization Platform (WARP) [1] is a software rasterizer and a component of DirectX graphics runtime in Windows 7 and later. It is available for Windows Vista and Windows Server 2008 through platform update for Windows Vista .

  4. GPUOpen - Wikipedia

    en.wikipedia.org/wiki/GPUOpen

    Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". [7]

  5. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    2017-05-10: Mesa 17.1 OpenGL 4.2+ for Intel Ivy Bridge (more than Intel driver for Windows, OpenGL 3.3+ for Intel Open SWR Rasterizer (important for cluster Computer for huge simulations) 2017-12-08: Mesa 17.3 AMD Vulkan Driver RADV full compliant in Khronos Test of Vulkan 1.0

  6. DeepSpeed - Wikipedia

    en.wikipedia.org/wiki/DeepSpeed

    Features include mixed precision training, single-GPU, multi-GPU, and multi-node training as well as custom model parallelism. The DeepSpeed source code is licensed under MIT License and available on GitHub. [5] The team claimed to achieve up to a 6.2x throughput improvement, 2.8x faster convergence, and 4.6x less communication. [6]

  7. HiGHS optimization solver - Wikipedia

    en.wikipedia.org/wiki/HiGHS_optimization_solver

    The SciPy scientific library, for instance, uses HiGHS as its LP solver [13] from release 1.6.0 [14] and the HiGHS MIP solver for discrete optimization from release 1.9.0. [15] As well as offering an interface to HiGHS, the JuMP modelling language for Julia [ 16 ] also describes the specific use of HiGHS in its user documentation. [ 17 ]

  8. OpenSceneGraph - Wikipedia

    en.wikipedia.org/wiki/OpenSceneGraph

    OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), [2] used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.

  9. Grand Central Dispatch - Wikipedia

    en.wikipedia.org/wiki/Grand_Central_Dispatch

    The source code for the library that provides the implementation of GCD's services, libdispatch, was released by Apple under the Apache License on September 10, 2009. [3] It has been ported [4] to FreeBSD 8.1+, [5] MidnightBSD 0.3+, [6] Linux, and Solaris. [7] [8] Attempts in 2011 to make libdispatch work on Windows were not merged into upstream.