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The software is designed as a laboratory [5] in constant evolution and includes both consolidated algorithms as the 3D morphing and experimental technologies, as the fuzzy mathematics used to handle the relations between human parameters, the non-linear interpolation [6] used to define the age, mass and tone, the auto-modelling engine based on body proportions and the expert system used to ...
The SciPy scientific library, for instance, uses HiGHS as its LP solver [13] from release 1.6.0 [14] and the HiGHS MIP solver for discrete optimization from release 1.9.0. [15] As well as offering an interface to HiGHS, the JuMP modelling language for Julia [ 16 ] also describes the specific use of HiGHS in its user documentation. [ 17 ]
Decima is a proprietary game engine made by Guerrilla Games and released in November 2013, that includes tools and features like artificial intelligence and game physics.It is compatible with 4K resolution and high-dynamic-range imaging, used for games on PlayStation 4, PlayStation 5, Microsoft Windows, macOS, iOS, iPadOS and Xbox Series X/S.
In August 2014 the source code for the game's X-Ray Engine 1.5.10 became available on GitHub under a non-open-source license. [224] The successor's engine, X-ray 1.6.02, became available too. [ 225 ] [ 226 ] As of October 2019 the xray-16 engine community fork, "OpenXRay", achieved compiling state and support for the two games Call of Pripyat ...
The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...
Features include mixed precision training, single-GPU, multi-GPU, and multi-node training as well as custom model parallelism. The DeepSpeed source code is licensed under MIT License and available on GitHub. [5] The team claimed to achieve up to a 6.2x throughput improvement, 2.8x faster convergence, and 4.6x less communication. [6]
OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), [2] used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.
MOT (Multi-threaded Optimization Toolbox): OpenCL accelerated non-linear optimization and MCMC sampling [94] OCCA; Octopus [95] OpenMM: Part of Omnia Suite, biomolecular simulations [96] [97] PARALUTION [98] pyFAI, [99] Fast Azimuthal Integration in Python; Random123, [100] library of counter-based random number generators