Search results
Results From The WOW.Com Content Network
The Book of Treasure Maps is a supplement which contains five short dungeon scenarios that the player characters find using treasure maps. Each of these dungeons includes a hand-drawn map to be given to the players as well as a complete map of the dungeon for the gamemaster to use.
A treasure map is a map that marks the location of buried treasure, a lost mine, a valuable secret or a hidden locale. More common in fiction than in reality, "pirate treasure maps" are often depicted in works of fiction as hand drawn and containing arcane clues for the characters to follow.
The Book of Treasure Maps II was written by Daniel Hauffe and Rudy Kraft, and was published by Judges Guild in 1980 as a 48-page book. [1]TSR chose not to renew their license with Judges Guild for D&D after its September 1980 expiration, leaving The Book of Treasure Maps II (1980) and The Unknown Gods (1980) among the final products from Judges Guild to include the older D&D logo on them.
Part mystery, part adventure, all word game -- in today's Game of the Day, The Book of Treasures, you play as Jessica, a librarian hunting for a lost Egyptian manuscript. One day, Jessica finds a ...
For premium support please call: 800-290-4726 more ways to reach us
Clasps to complete necklaces and bracelets; Earwires to link an earring to the wearer's ear; Ring blanks for making finger rings; Bails, metal loops, and jump rings, for completing jewellery.
The hunt is accompanied by his new book, There’s Treasure Inside, a 243-page guide filled with origin stories of the treasures, maps, and puzzles designed to lead curious hunters to the loot.
The idea of the game was to reinforce knowledge of worldwide history, geography, religions, art, architecture and culture of 50 different countries to users in an entertaining and absorbing way. A translator feature was also included to incorporate teachings of foreign languages.