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  2. Simulacrum - Wikipedia

    en.wikipedia.org/wiki/Simulacrum

    A simulacrum (pl.: simulacra or simulacrums, from Latin simulacrum, meaning "likeness, semblance") is a representation or imitation of a person or thing. [1] The word was first recorded in the English language in the late 16th century, used to describe a representation, such as a statue or a painting, especially of a god.

  3. Graphic communication - Wikipedia

    en.wikipedia.org/wiki/Graphic_communication

    A graphic designer may use typography, visual arts and page layout techniques to produce the final result. Graphic design often refers to both the process (designing) by which the communication is created and the products (designs) which are generated. Common uses of graphic design include magazines, advertisements, product packaging and web ...

  4. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [citation needed] [dubious – discuss] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye.

  5. Visualization (graphics) - Wikipedia

    en.wikipedia.org/wiki/Visualization_(graphics)

    For example, visualization of a 3D scalar field may be implemented using iso-surfaces for field distribution and textures for the gradient of the field. [10] Examples of such visual formats are sketches, diagrams, images, objects, interactive visualizations, information visualization applications, and imaginary visualizations as in stories.

  6. Graphicacy - Wikipedia

    en.wikipedia.org/wiki/Graphicacy

    The word graphicacy was coined by geographers William Balchin and Alice Coleman [2] as a characterisation of visuo-spatial and cartographic abilities, "the communication of spatial information that cannot be conveyed adequately by verbal or numerical means", including the whole field of graphic arts and much of geography, cartography, computer-graphics, and photography.

  7. Plot (graphics) - Wikipedia

    en.wikipedia.org/wiki/Plot_(graphics)

    Nichols plot : This is a graph used in signal processing in which the logarithm of the magnitude is plotted against the phase of a frequency response on orthogonal axes. Normal probability plot : The normal probability plot is a graphical technique for assessing whether or not a data set is approximately normally distributed. The data are ...

  8. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  9. Graphical perception - Wikipedia

    en.wikipedia.org/wiki/Graphical_perception

    Graphical perception is the human capacity for visually interpreting information on graphs and charts. Both quantitative and qualitative information can be said to be encoded into the image, and the human capacity to interpret it is sometimes called decoding. [ 1 ]