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  2. Mathematics of Sudoku - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_Sudoku

    There are many Sudoku variants, partially characterized by size (N), and the shape of their regions. Unless noted, discussion in this article assumes classic Sudoku, i.e. N=9 (a 9×9 grid and 3×3 regions). A rectangular Sudoku uses rectangular regions of row-column dimension R×C.

  3. Twenty-One Card Trick - Wikipedia

    en.wikipedia.org/wiki/Twenty-One_Card_Trick

    After three steps, the middle card (*) is the one in all chosen piles. The Twenty-One Card Trick, also known as the 11th card trick or three column trick, is a simple self-working card trick that uses basic mathematics to reveal the user's selected card. The game uses a selection of 21 cards out of a standard deck. These are shuffled and the ...

  4. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A Sudoku starts with some cells containing numbers (clues), and the goal is to solve the remaining cells. Proper Sudokus have one solution. [1] Players and investigators use a wide range of computer algorithms to solve Sudokus, study their properties, and make new puzzles, including Sudokus with interesting symmetries and other properties.

  5. Taking Sudoku Seriously - Wikipedia

    en.wikipedia.org/wiki/Taking_Sudoku_Seriously

    The book also includes discussions on the nature of mathematics and the use of computers in mathematics. [4] After an introductory chapter on Sudoku and its deductive puzzle-solving techniques [1] (also touching on Euler tours and Hamiltonian cycles), [5] the book has eight more chapters and an epilogue.

  6. Can You Solve the Deck of Cards Riddle?

    www.aol.com/solve-deck-cards-riddle-185200087.html

    The Problem. All 13 hearts in a deck of cards are arranged in a face-down stack. You pick up the stack and begin to deal them out in a curious way: You take the top card and move it to the bottom ...

  7. List of trick-taking games - Wikipedia

    en.wikipedia.org/wiki/List_of_trick-taking_games

    The trick-taking genre of card games is one of the most common varieties, found in every part of the world. The following is a list of trick-taking games by type of pack:

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  9. KenKen - Wikipedia

    en.wikipedia.org/wiki/KenKen

    KenKen and KenDoku are trademarked names for a style of arithmetic and logic puzzle invented in 2004 by Japanese math teacher Tetsuya Miyamoto, [1] who intended the puzzles to be an instruction-free method of training the brain. [2] The name derives from the Japanese word for cleverness (賢, ken, kashiko(i)). [1]