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PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]
PCSX-Reloaded is a new project created in mid-2009, which is based on the work of the PCSX-df branch, completely independent, and works on bug fixes while maintaining Windows and OS X compatibility alongside Linux. PCSX-df and PCSX-Reloaded coexisted for a while, with PCSX-df merging changes of PCSX-Reloaded back into df.
Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.
This ability (plus built-in genlocking) resulted in the Amiga dominating the video production field until the mid-1990s, but the interlaced display mode caused flicker problems for more traditional PC applications where single-pixel detail is required, with "flicker-fixer" scan-doubler peripherals plus high-frequency RGB monitors (or Commodore ...
In 2021, PC Gamer listed the PC version as one of the worst PC ports: "MGS2 worked fine on some systems, but on others you could expect flickering textures, disappearing shadows, missing effects, frequent crashes and flaky audio." [168]
RetroArch's version 1.0.0.0 was released on January 11, 2014, and at the time was available on seven distinct platforms. [ 12 ] On February 16, 2016, RetroArch became one of the first ever applications to implement support for the Vulkan graphics API, having done so on the same day of the API's official release day.
[3] [4] G200's 3D image quality was considered one of the best due to its support of 32-bit color depth (assuming driver bugs weren't a problem). G200's biggest problem was its OpenGL support. Throughout most of its life G200 had to get by, in popular games such as Quake II, with a slow OpenGL-to-Direct3D wrapper driver. This was a layer that ...
An example of bloom in a computer-generated image (from Elephants Dream).The light on the bright background bleeds on the darker areas, such as the walls and the characters.