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Matthew Owen Jackson is the William D. Eberle Professor of Economics at Stanford University, an external faculty member of the Santa Fe Institute, and a fellow of CIFAR. [1] Jackson's research concerns game theory, microeconomic theory, and the study of social and economic networks. Jackson was one of the founders of the study of networks in ...
Yoav Shoham (Hebrew: יואב שוהם; born 22 January 1956) is a computer scientist and a professor emeritus at Stanford University. [1] His research spans artificial intelligence, logic and game theory. He has also founded and sold several AI companies.
The Stanford University Department of Economics appointed Kreps the Adams Distinguished Professor of Management. He is known for his analysis of dynamic choice models and non-cooperative game theory, particularly the idea of sequential equilibrium, which he developed with Stanford Business School colleague Robert B. Wilson.
Kevin Leyton-Brown (born May 12, 1975) is a Professor of Computer Science at the University of British Columbia. [1] He received his Ph.D. at Stanford University in 2003. [2] He was the recipient of a 2014 NSERC E.W.R. Steacie Memorial Fellowship, [3] a 2013/14 Killam Teaching Prize, [4] and a 2013 Outstanding Young Computer Science Researcher Prize from the Canadian Association of Computer ...
In the run-up to an online auction in 2006 of radio-spectrum licences by America's Federal Communications Commission, Paul Milgrom, a consultant and Stanford University professor, customised his game-theory software to assist a consortium of bidders. The result was a triumph.
I started guest teaching at Stanford four years ago and recently co-created a course called Mastering Generative AI for Product Innovation, which launched on Stanford Online in August 2024. It's ...
Game theory has come to play an increasingly important role in logic and in computer science. Several logical theories have a basis in game semantics. In addition, computer scientists have used games to model interactive computations. Also, game theory provides a theoretical basis to the field of multi-agent systems. [124]
Game Description Language (GDL) is a specialized logic programming language designed by Michael Genesereth. The goal of GDL is to allow the development of AI agents capable of general game playing . It is part of the General Game Playing Project at Stanford University .