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Mobile games saw an increase in revenue of 20% from 2013 to 2015, and accounted for 31% of the total revenue earned by Canada's video games industry. [12] Computer game sales fell marginally (3%) and compose 25% of the industry's revenue. [12] The most popular game genres in Canada are, in order of most to least popular, action-adventures ...
Development of average annual wages 2000–2023 (USD PPP) [2] Country 2000 2010 2020 2023 Luxembourg * 71,300 78,849 82,893 89,767 Iceland * 65,600 62,447 80,593 ...
Download QR code; Print/export ... 2022 Canada: 70.9: ... GDP per hour worked 1970–2022 (2015=100) Country 1970 1980 1990 2000 2010 2015
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Evidence of the increasing player willingness to play video games across a variety of media and different platforms can be seen in the rise of casual gaming on smartphones, tablets, and social networking sites as 92% of all smartphone and tablet owners play games at least once a week, 45% play daily, and industry estimates predict that, by 2016 ...
For the analysis of income, Statistics Canada distinguishes between the following statistical units: Households: "a person or group of persons who occupy the same dwelling" [ 1 ] Economic families: "two or more persons who live in the same dwelling and are related to each other by blood, marriage, common-law union, adoption or a foster ...
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The salary distribution is right-skewed, therefore more than 50% of people earn less than the average net salary. These figures have been shrunk after the application of the income tax . In certain countries, actual incomes may exceed those listed in the table due to the existence of grey economies .