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English: Diagram showing a sphere of radius R cut by a pair of parallel planes a distance h apart. Provided neither plane is tangent to the sphere, this forms a spherical segment of two bases. Also called a spherical frustum. If one plane is tangent, then a spherical cap is formed. If both are tangent, then we recover the sphere.
In geometry, a frustum (Latin for 'morsel'); [a] (pl.: frusta or frustums) is the portion of a solid (normally a pyramid or a cone) that lies between two parallel planes cutting the solid. In the case of a pyramid, the base faces are polygonal and the side faces are trapezoidal .
In geometry, a spherical segment is the solid defined by cutting a sphere or a ball with a pair of parallel planes. It can be thought of as a spherical cap with the top truncated, and so it corresponds to a spherical frustum. The surface of the spherical segment (excluding the bases) is called spherical zone. Geometric parameters for spherical ...
A diagram illustrating great-circle distance (drawn in red) between two points on a sphere, P and Q. Two antipodal points, u and v are also shown. The great-circle distance, orthodromic distance, or spherical distance is the distance between two points on a sphere, measured along the great-circle arc between them. This arc is the shortest path ...
The rhombicosidodecahedron can also be represented as a spherical tiling, and projected onto the plane via a stereographic projection. This projection is conformal, preserving angles but not areas or lengths. Straight lines on the sphere are projected as circular arcs on the plane.
General parameters used for constructing nose cone profiles. Given the problem of the aerodynamic design of the nose cone section of any vehicle or body meant to travel through a compressible fluid medium (such as a rocket or aircraft, missile, shell or bullet), an important problem is the determination of the nose cone geometrical shape for optimum performance.
A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum [1] or view frustum [2] is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.
It analyses spherical circles as flat circles lying in planes intersecting the sphere and provides geometric constructions for various configurations of spherical circles. Spherical distances and radii are treated as Euclidean distances in the surrounding 3-dimensional space. The relationship between planes is described in terms of dihedral angle.