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In JavaScript (see also JSON), all objects behave as associative arrays with string-valued keys, while the Map and WeakMap types take arbitrary objects as keys. In Lua, they are used as the primitive building block for all data structures. In Visual FoxPro, they are called Collections. The D language also supports associative arrays. [22]
Aside from the seven "primitive" data types, every value in JavaScript is an object. [50] ECMAScript 2015 also added the Map data structure, which accepts arbitrary values as keys. [51] C++11 includes unordered_map in its standard library for storing keys and values of arbitrary types. [52] Go's built-in map implements a hash table in the form ...
Mori.js brings data structures similar to those in Clojure to JavaScript. [32] Immer.js brings an interesting approach where one "creates the next immutable state by mutating the current one". [33] Immer.js uses native JavaScript objects and not efficient persistent data structures and it might cause performance issues when data size is big.
In Java associative arrays are implemented as "maps", which are part of the Java collections framework. Since J2SE 5.0 and the introduction of generics into Java, collections can have a type specified; for example, an associative array that maps strings to strings might be specified as follows:
java.util.Collection class and interface hierarchy Java's java.util.Map class and interface hierarchy. The Java collections framework is a set of classes and interfaces that implement commonly reusable collection data structures. [1] Although referred to as a framework, it works in a manner of a library. The collections framework provides both ...
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Map functions can be and often are defined in terms of a fold such as foldr, which means one can do a map-fold fusion: foldr f z . map g is equivalent to foldr (f . g) z. The implementation of map above on singly linked lists is not tail-recursive, so it may build up a lot of frames on the stack when called with a large list. Many languages ...
In computer science, a container is a class or a data structure [1] [2] whose instances are collections of other objects. In other words, they store objects in an organized way that follows specific access rules. The size of the container depends on the number of objects (elements) it contains.