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The LLDB debugger is known to work on macOS, Linux, FreeBSD, NetBSD and Windows, [4] and supports i386, x86-64, and ARM instruction sets. [5] LLDB is the default debugger for Xcode 5 and later. Android Studio also uses LLDB for debug. [6] LLDB can be used from other IDEs, including Visual Studio Code, [7] C++Builder, [8] Eclipse, [9] and CLion ...
PyCharm – Cross-platform Python IDE with code inspections available for analyzing code on-the-fly in the editor and bulk analysis of the whole project. PyDev – Eclipse-based Python IDE with code analysis available on-the-fly in the editor or at save time. Pylint – Static code analyzer. Quite stringent; includes many stylistic warnings as ...
Clang becomes default compiler in OpenBSD 6.6 on mips64. [59] 19 September 2019 Clang 9.0.0 released with official RISC-V target support. [60] 29 February 2020 Clang becomes the only C compiler in the FreeBSD base system, with the removal of GCC. [61] 24 March 2020 Clang 10.0.0 released: 2 April 2020: Clang becomes default compiler in OpenBSD 6 ...
ST-LINK/V2 by STMicroelectronics [61] The ST-LINK/V2 debugger embedded on STM32 Nucleo and Discovery development boards can be converted to SEGGER J-LINK protocol. [62] TRACE32 Debugger and ETM/ITM Trace by Lauterbach. [63] ULINK by Keil. [64] Debugging tools and/or debugging plug-ins (in alphabetical order): GNU ARM Eclipse J-LINK Debugging ...
MacsBug is a low-level (assembly language/machine-level) debugger for the classic Mac OS operating system. MacsBug is an acronym for M otorola A dvanced C omputer S ystems De bug ger , as opposed to Macintosh debugger (The Motorola 68000 Microprocessor is imprinted with the MACSS acronym [ 1 ] ).
clang-fblocks blocks-test.c # Mac OS X $ ./a.out First call: 5 Second call: 7 Third call: 9 The blocks runtime is not part of the C library(s) linked by default on some systems. If this is the case, it is required to explicitly link to this library:
The Apple Developer Tools are a suite of software tools from Apple to aid in making software dynamic titles for the macOS and iOS platforms. The developer tools were formerly included on macOS install media, but are now exclusively distributed over the Internet.
Apple first shipped LLVM-based technology in the 10.5 (and 10.4.8) OpenGL stack as a just-in-time (JIT) compiler, shipped the llvm-gcc compiler in the integrated development environment (IDE) Xcode 3.1, Clang 1.0 in Xcode 3.2, Clang 2.0 (with C++ support) in Xcode 4.0, and LLDB, libc++, assemblers, and disassembler technology in later releases.