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CopperLicht is an open-source JavaScript library for creating games and interactive 3D applications using WebGL, developed by Ambiera. [3] The aim of the library is to provide an API for making it easier developing 3D content for the web. It is supposed to be used together with its commercial 3D world editor CopperCube, but it can also be used ...
An open source JavaScript library/API for creating games and interactive 3D applications using WebGL, developed by Ambiera. JanusWeb: JavaScript: No Yes Yes Yes Yes Native (1.0) Yes OBJ, COLLADA, glTF, FBX, STL, PLY, VRML HTML, XML, JSON MIT License: An open-source WebXR client for collaborative 3D world building and exploration. Kubity: No No ...
Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...
WebGL is widely supported by modern browsers. However, its availability depends on other factors, too, like whether the GPU supports it. The official WebGL website offers a simple test page. [18]
An incomplete list of libraries and game engines using it includes: Unreal Engine 3, [10] [11] Away3D 4, [5] CopperCube, [12] Flare3D, [13] Starling, [14]: vii ND2D or Adobe Labs' Proscenium. [15] Similarly, WebGL 3D applications may be built with three.js , a higher-level library similar to these. [ 5 ]
Irrlicht (pronounced [ˈɪʁlɪçt] in German) is an open-source game engine written in C++.It is cross-platform, officially running on Windows, macOS, Linux and Windows CE and due to its open nature ports to other systems are available, including FreeBSD, Xbox (up to Irrlicht version 1.8.1), PlayStation Portable, [1] Symbian, [2] iPhone, [3] AmigaOS 4, [4] Sailfish OS via a Qt/QML wrapper, [5 ...
Various 3D frameworks have been built for Flash using Stage3D, such as Away3D 4, [121] CopperCube, [122] Flare3D, [123] and Starling. [124] Professional game engines like Unreal Engine [ 125 ] [ 126 ] and Unity also export Flash versions which use Stage3D to render 3D graphics.
The game's heads-up display in first-person view presentation lacks typical first-person shooter features such as ammo and health indicators or aiming reticle. Initial gameplay of Call of Cthulhu: Dark Corners of the Earth comprises unarmed escape and evasion together with investigative exploration, although first-person shooter (FPS) style combat is introduced later on.