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  2. Cube 2: Sauerbraten - Wikipedia

    en.wikipedia.org/wiki/Cube_2:_Sauerbraten

    Cube 2: Sauerbraten started as a redesign of the original Cube game engine. [6] [7] The engine is written in C++ and OpenGL. The game shares most of its design goals and philosophy with its predecessor, but uses a new 6-directional heightfield (or octree) [dubious – discuss] world model. The game was ported to iOS by developer FernLightning. [8]

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...

  4. Cube (video game) - Wikipedia

    en.wikipedia.org/wiki/Cube_(video_game)

    Cube 2: Sauerbraten, released in 2004, is the official successor of Cube. It uses another engine, the Cube 2 Engine. While the earliest revisions of the Cube 2 Engine were based on code from the Cube Engine, with time it became very different. There are many differences between the Cube Engine and the Cube 2 Engine, including two major ones.

  5. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  6. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Game engines are not limited to use in the video game field, and have found uses in other scientific fields. Part of this is due to game engines being optimized for consumer-grade computing equipment rather than high-performance computing, allowing researchers to develop programs for their use on lower cost machines.

  7. MT Framework - Wikipedia

    en.wikipedia.org/wiki/MT_Framework

    MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.

  8. Talk:Cube 2: Sauerbraten - Wikipedia

    en.wikipedia.org/wiki/Talk:Cube_2:_Sauerbraten

    "The Cube 2 engine features numerous improvements to its predecessor, the Cube engine, the most notable being:" Remember, it's for the most notable ones. Features such as "Automatic team selection" certainly don't belong there. I think it would be better to have a paragraph or two about the features instead of an (ugly) list, anyway.

  9. Game engine recreation - Wikipedia

    en.wikipedia.org/wiki/Game_engine_recreation

    Game engine recreation is a type of video game engine remastering process whereby a new game engine is rewritten from scratch as a clone of the original with the ability to load the original game's data files such as music, textures, scripts, shaders, levels, and more. The new engine should read these data files and, in theory, load and ...