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  2. Cube 2: Sauerbraten - Wikipedia

    en.wikipedia.org/wiki/Cube_2:_Sauerbraten

    Cube 2: Sauerbraten started as a redesign of the original Cube game engine. [6] [7] The engine is written in C++ and OpenGL. The game shares most of its design goals and philosophy with its predecessor, but uses a new 6-directional heightfield (or octree) [dubious – discuss] world model. The game was ported to iOS by developer FernLightning. [8]

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...

  4. Cube (video game) - Wikipedia

    en.wikipedia.org/wiki/Cube_(video_game)

    Cube 2: Sauerbraten, released in 2004, is the official successor of Cube. It uses another engine, the Cube 2 Engine. While the earliest revisions of the Cube 2 Engine were based on code from the Cube Engine, with time it became very different. There are many differences between the Cube Engine and the Cube 2 Engine, including two major ones.

  5. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Game engines are not limited to use in the video game field, and have found uses in other scientific fields. Part of this is due to game engines being optimized for consumer-grade computing equipment rather than high-performance computing, allowing researchers to develop programs for their use on lower cost machines.

  6. Red Eclipse - Wikipedia

    en.wikipedia.org/wiki/Red_Eclipse

    Red Eclipse is an open-source first-person shooter that is forked from Cube 2: Sauerbraten. [2] Like the original Cube 2, it features multiplayer gameplay as well as in-game level editing, but with improved graphics and a focus on parkour movement. The game is free and open-source software, released under the zlib license, and developed by an ...

  7. Tutorial (video games) - Wikipedia

    en.wikipedia.org/wiki/Tutorial_(video_games)

    Games can have both of these at once, offering a basic mandatory tutorial and optional advanced training. Tutorials have become increasingly common due to the decline of printed video game manuals as a result of cost cutting and digital distribution. Tutorials can be important since they are a player's first impression of a game, and an overly ...

  8. 3D GameStudio - Wikipedia

    en.wikipedia.org/wiki/3D_GameStudio

    The engine automatically updates the game state on all machines when playing over a network, but also provides functions for more low-level multiplayer programming. It uses an ABT (Adaptive Binary Tree) renderer for indoor and outdoor levels, and an additional BSP renderer for indoor levels.

  9. Category:Free game engines - Wikipedia

    en.wikipedia.org/wiki/Category:Free_game_engines

    Video games portal These are free and open-source software game engines . This should not include freeware game engines (See Category:Freeware game engines ).