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DOSBox is a free and open-source emulator which runs software for MS-DOS compatible disk operating systems—primarily video games. [5] It was first released in 2002, when DOS technology was becoming obsolete. Its adoption for running DOS games is widespread, with it being used in commercial re-releases of those games as well.
IBM computers had BASIC 1.1 in ROM, and IBM's versions of BASIC used code in this ROM-BASIC, which allowed for extra memory in the code area. BASICA last appeared in IBM PC DOS 5.02, and in OS/2 (2.0 and later), the version had ROM-BASIC moved into the program code. Microsoft released GW-BASIC for machines with no ROM-BASIC. Some OEM releases ...
Dynamic loading is a mechanism by which a computer program can, at run time, load a library (or other binary) into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory.
The cross-platform game releases of the popular Humble Indie Bundles for Linux, Mac and Android are often SDL-based. SDL is also often used for later ports on new platforms with legacy code. For instance, the PC game Homeworld was ported to the Pandora handheld [68] and Jagged Alliance 2 for Android [69] via SDL.
Virtual DOS machines can operate either exclusively through typical software emulation methods (e.g. dynamic recompilation) or can rely on the virtual 8086 mode of the Intel 80386 processor, which allows real mode 8086 software to run in a controlled environment by catching all operations which involve accessing protected hardware and forwarding them to the normal operating system (as exceptions).
MicroEmulator lacks support for few Java APIs and JSRs often used in j2ME games (and implemented in other emulators and MicroEmulator forks): Mobile 3D Graphics API (M3G 1.0/1.1, JSR 184) [18] [19] [20] Scalable 2D Vector Graphics API (SVG, JSR 226) [21] Java bindings for OpenGL ES (JSR 239) Mobile 3D Graphics API 2.0 (M3G 2.0, JSR 297)
It uses a combination of hardware-assisted virtualization features and high-level emulation.It can thus achieve nearly native speed for 8086-compatible DOS operating systems and applications on x86 compatible processors, and for DOS Protected Mode Interface (DPMI) applications on x86 compatible processors as well as on x86-64 processors.
libGDX is a free and open-source [3] game-development application framework [2] written in the Java programming language with some C and C++ components for performance dependent code. [4] It allows for the development of desktop and mobile games by using the same code base. [5]