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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Ping time is an average time measured in milliseconds (ms). [ citation needed ] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag ...

  3. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Diagram on the execution and synchronization of the inputs of two players (with a 90 ms ping between them) in an online game that uses delay-based netcode in a peer-to-peer model. The classic solution to this problem is the use of a delay-based netcode.

  4. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination.

  5. Why is my computer so slow? - AOL

    www.aol.com/products/blog/why-is-my-computer-so-slow

    Slow Internet Browsing: If web pages take a long time to load or your internet connection feels sluggish, it could be due to issues with your internet service provider, router or malware affecting ...

  6. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  7. Network performance - Wikipedia

    en.wikipedia.org/wiki/Network_performance

    The speed of light imposes a minimum propagation time on all electromagnetic signals. It is not possible to reduce the latency below = / where s is the distance and c m is the speed of light in the medium (roughly 200,000 km/s for most fiber or electrical media, depending on their velocity factor).

  8. Use POP or IMAP to sync AOL Mail on a third-party app or ...

    help.aol.com/articles/how-do-i-use-other-email...

    Most email software and applications have an account settings menu where you'll need to update the IMAP or POP3 settings. When entering your account info, make sure you use your full email address, including @aol.com, and that the SSL encryption is enabled for incoming and outgoing mail.

  9. Time to live - Wikipedia

    en.wikipedia.org/wiki/Time_to_live

    The original DARPA Internet Protocol's RFC describes [1]: §1.4 TTL as: . The Time to Live is an indication of an upper bound on the lifetime of an internet datagram.It is set by the sender of the datagram and reduced at the points along the route where it is processed.