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Top Spin 4 is a tennis video game [2] developed by 2K Czech and published by 2K released on the PlayStation 3, Wii, and Xbox 360 consoles. The game features licensed professional players, venues and equipment. The game was released on March 15, 2011 in America, and was released on March 18 in the PAL region.
Top Spin was released by Microsoft Game Studios under the branding of XSN Sports, a series launched in 2003 following the launch of Xbox Live in the previous year with enhanced online capabilities for sports games, including for players to set up leagues, build tournaments and review data on the website. [7]
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
Top Spin 2 is a 2006 tennis video game developed by Indie Built, MENT, and Aspyr and originally published by 2K and Superscape. It is the sequel to Top Spin and is followed by Top Spin 3 . Development
Top Spin 3 is the third title in the Top Spin series of video games. The game was developed by PAM Development and published by 2K . New game elements include real-time weather effects, more options of professional tennis players, an in-depth character creation tool and new unparalleled gameplay mechanics.
The FIG gives difficulty points for number of somersaults, number of body twists and the body position in somersaults (piked or straight). The total sum of the individual elements forms the difficulty score component of competitor's final score: [14] [15] Each 1/4 rotation of a somersault = 0.1 DD; Completed 360° somersault (bonus) = 0.1 DD
The code is also known as the "Contra Code" and "30 Lives Code", since the code provided the player 30 extra lives in Contra. The code has been used to help novice players progress through the game. [10] [12] The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius for the NES.
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