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  2. Catmull–Clark subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Catmull–Clark_subdivision...

    [1] In 2005/06, Edwin Catmull, together with Tony DeRose and Jos Stam , received an Academy Award for Technical Achievement for their invention and application of subdivision surfaces. DeRose wrote about "efficient, fair interpolation" and character animation.

  3. Box modeling - Wikipedia

    en.wikipedia.org/wiki/Box_modeling

    This is so because if one were to draw an X connecting the corner vertices of a quad, the surface normal is nearly always the same. We say nearly because, when a quad is something other than a perfect parallelogram (such as a rhombus or trapezoid), the surface normal would be different. Also, a quad subdivides into two or four triangles cleanly ...

  4. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Each vertex indexes its neighboring vertices. The last two vertices, 8 and 9 at the top and bottom center of the "box-cylinder", have four connected vertices rather than five. A general system must be able to handle an arbitrary number of vertices connected to any given vertex. For a complete description of VV meshes see Smith (2006). [2]

  5. Blender Game Engine - Wikipedia

    en.wikipedia.org/wiki/Blender_Game_Engine

    Version 2.5 alpha0 was the first version of Blender to have the Logic Editor workspace for coding, which came along with the UI redesign. A new system for integration of GLSL shaders and soft-body physics was added in the 2.48 release to help bring the game engine back in line with modern game engines.

  6. The big-ticket items to bookmark for October Prime Day - AOL

    www.aol.com/big-ticket-items-bookmark-october...

    HTC VIVE Pro 2 Virtual Reality System 42% OFF This high-end system takes VR gaming to the next level. It offers a 5K resolution, a broad 120-degree field of view and a 120-hertz refresh rate.

  7. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Geometry Nodes Editor in Blender 3.2. Blender has a node graph system for procedurally and non-destructively creating and manipulating geometry. It was first added to Blender 2.92, which focuses on object scattering and instancing. [32] It takes the form of a modifier, so it can be stacked over other different modifiers. [33]

  8. Digital biquad filter - Wikipedia

    en.wikipedia.org/wiki/Digital_biquad_filter

    In signal processing, a digital biquad filter is a second order recursive linear filter, containing two poles and two zeros. "Biquad" is an abbreviation of "biquadratic", which refers to the fact that in the Z domain, its transfer function is the ratio of two quadratic functions:

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