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  2. Video game crash of 1983 - Wikipedia

    en.wikipedia.org/wiki/Video_game_crash_of_1983

    The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality.

  3. 1983 in video games - Wikipedia

    en.wikipedia.org/wiki/1983_in_video_games

    A major shakeout of the North American video game industry ("the crash of 1983") begins. By 1986, total video games sales will decrease from US$3.2 billion to US$0.1 billion. [43] December - Sente Technologies, a division of Pizza Time Theater, launches and demonstrates its first title Snake Pit.

  4. Atari video game burial - Wikipedia

    en.wikipedia.org/wiki/Atari_video_game_burial

    The event became a cultural icon and a reminder of the video game crash of 1983; it was the end result of a disastrous fiscal year which saw Atari, Inc. sold off by its parent company Warner Communications.

  5. Atari, Inc. - Wikipedia

    en.wikipedia.org/wiki/Atari,_Inc.

    Nintendo, a Japanese video game company, planned to release its first programmable video game console, the Family Computer (later redesigned and branded as the Nintendo Entertainment System) in Japan in July 1983. Looking to sell the console in international markets that same year, Nintendo offered a licensing deal whereby Atari would build and ...

  6. List of years in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_years_in_video_games

    History of video game consoles. Console war; 1st generation (1972–1983) 2nd generation (1976–1992) Video game crash of 1983; 3rd generation (1983–2003) 4th generation (1987–2003) 5th generation (1993–2005) 6th generation (1998–2013) 7th generation (2005–2017) 8th generation (2012–present) 9th generation (2020–present)

  7. Second generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Second_generation_of_video...

    An over-saturation of consoles and games, [13] coupled with poor knowledge of the market, saw the video game industry crash in 1983 and marked the start of the next generation. Beginning in December 1982 and stretching through all of 1984, the crash of 1983 caused major disruption to the North American market.

  8. The great video game crash of 2013? It could happen - AOL

    www.aol.com/news/2013-01-11-the-great-video-game...

    As the 2013 Consumer Electronics Show comes to an end this week, one thing's apparent -- there's a video game console free-for-all happening that, SuperData CEO Joost van Dreunen says could result ...

  9. Atari Games Corp. v. Nintendo of America Inc. - Wikipedia

    en.wikipedia.org/wiki/Atari_Games_Corp._v...

    The video game crash of 1983 was partially caused by the overabundance of games, seen in this 2014 excavation of a landfill used in the Atari video game burial. [2]Until 1980, the Atari VCS was the only major console on the market, with all games produced in-house, by Atari, Inc. [3]