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  2. Component-based software engineering - Wikipedia

    en.wikipedia.org/wiki/Component-based_software...

    Component-based software engineering (CBSE), also called component-based development (CBD), is a style of software engineering that aims to construct a software system from components that are loosely-coupled and reusable. This emphasizes the separation of concerns among components. [1] [2]

  3. Component engineering - Wikipedia

    en.wikipedia.org/wiki/Component_Engineering

    Component designer engineers design, oversee the production, and test components for machines used in many different industries, from aviation to manufacturing, IT, software, [1] telecommunications, and many more. To make machine parts that are reliable and effective, they are involved in various stages of production, starting from research and ...

  4. Software component - Wikipedia

    en.wikipedia.org/wiki/Software_component

    An example of interdependent components modeling a reservation system in UML. Component design is often modeled visually. In Unified Modeling Language (UML) 2.0 a component is shown as a rectangle, and an interface is shown as a lollipop to indicate a provided interface and as a socket to indicate consumption of an interface.

  5. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    Documenting software architecture facilitates communication between stakeholders, captures early decisions about the high-level design, and allows the reuse of design components between projects. [5]: 29–35 Software architecture design is commonly juxtaposed with software application design.

  6. Composability - Wikipedia

    en.wikipedia.org/wiki/Composability

    Composability is a system design principle that deals with the inter-relationships of components. A highly composable system provides components that can be selected and assembled in various combinations to satisfy specific user requirements. In information systems, the essential features that make a component composable are that it be:

  7. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    A simple Entity–Component–System layout. Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.

  8. Systems design - Wikipedia

    en.wikipedia.org/wiki/Systems_design

    The basic study of system design is the understanding of component parts and their subsequent interaction with one another. [ 1 ] Systems design has appeared in a variety of fields, including sustainability, [ 2 ] computer/software architecture, [ 3 ] and sociology.

  9. Composite pattern - Wikipedia

    en.wikipedia.org/wiki/Composite_pattern

    Component. is the abstraction for all components, including composite ones; declares the interface for objects in the composition (optional) defines an interface for accessing a component's parent in the recursive structure, and implements it if that's appropriate; Leaf. represents leaf objects in the composition; implements all Component ...