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  2. DOM event - Wikipedia

    en.wikipedia.org/wiki/DOM_event

    To prevent an event from bubbling, developers must call the stopPropagation() method of the event object. To prevent the default action of the event to be called, developers must call the preventDefault() method of the event object. The main difference from the traditional model is that multiple event handlers can be registered for the same event.

  3. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  4. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    Windows has an event loop. The Java AWT framework processes all UI changes on a single thread, called the Event dispatching thread. Similarly, all UI updates in the Java framework JavaFX occur on the JavaFX Application Thread. [3] Most network servers and frameworks such as Node.js are also event-driven. [4]

  5. Selenium (software) - Wikipedia

    en.wikipedia.org/wiki/Selenium_(software)

    Selenium Remote Control completely took over from the Driven Selenium code-line in 2006. The browser pattern for 'Driven'/'B' and 'RC' was response/request, which subsequently became known as Comet. Selenium RC served as the flagship testing framework of the entire project of selenium for a long-standing time.

  6. Document Object Model - Wikipedia

    en.wikipedia.org/wiki/Document_Object_Model

    The Document Object Model (DOM) is a cross-platform and language-independent interface that treats an HTML or XML document as a tree structure wherein each node is an object representing a part of the document. The DOM represents a document with a logical tree. Each branch of the tree ends in a node, and each node contains objects.

  7. Active object - Wikipedia

    en.wikipedia.org/wiki/Active_object

    The active object design pattern decouples method execution from method invocation for objects that each reside in their own thread of control. [1] The goal is to introduce concurrency, by using asynchronous method invocation and a scheduler for handling requests. [2] The pattern consists of six elements: [3]

  8. Event (computing) - Wikipedia

    en.wikipedia.org/wiki/Event_(computing)

    Event propagation models, such as bubbling, capturing, and pub/sub, define how events are distributed and handled within a system. Other key aspects include event loops, event queueing and prioritization, event sourcing, and complex event processing patterns. These mechanisms contribute to the flexibility and scalability of event-driven systems.

  9. Naked objects - Wikipedia

    en.wikipedia.org/wiki/Naked_objects

    The fact that a naked object system forces direct correspondence between the user interface and the domain model makes it easier to attempt domain-driven design, and makes the benefits more visible. [9] Model-driven architecture (MDA) Although naked objects does not conform to the strict definition of MDA, it shares many of the same goals.