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  2. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language.

  3. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.

  4. Common Lisp - Wikipedia

    en.wikipedia.org/wiki/Common_Lisp

    tagbody is a primitive Common Lisp special operator which provides the ability to name tags and use the go form to jump to those tags. The backquote ` provides a notation that provides code templates, where the value of forms preceded with a comma are filled in. Forms preceded with comma and at-sign are spliced in. The tagbody form tests the ...

  5. Project Valhalla (Java language) - Wikipedia

    en.wikipedia.org/wiki/Project_Valhalla_(Java...

    This JEP is meant to express the classical primitive types of the Java Virtual Machine (byte, char, short, int, long, boolean, float, double) as primitive classes. Traditionally, the eight primitive types are treated separately from all other types.

  6. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    Integer addition, for example, can be performed as a single machine instruction, and some offer specific instructions to process sequences of characters with a single instruction. [7] But the choice of primitive data type may affect performance, for example it is faster using SIMD operations and data types to operate on an array of floats.

  7. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    In computer science, boxing (a.k.a. wrapping) is the transformation of placing a primitive type within an object so that the value can be used as a reference. Unboxing is the reverse transformation of extracting the primitive value from its wrapper object. Autoboxing is the term for automatically applying boxing and/or unboxing transformations ...

  8. Scheme (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scheme_(programming_language)

    Scheme is a dialect of the Lisp family of programming languages.Scheme was created during the 1970s at the MIT Computer Science and Artificial Intelligence Laboratory (MIT CSAIL) and released by its developers, Guy L. Steele and Gerald Jay Sussman, via a series of memos now known as the Lambda Papers.

  9. APL syntax and symbols - Wikipedia

    en.wikipedia.org/wiki/APL_syntax_and_symbols

    In APL the precedence hierarchy for functions or operators is strictly positional: expressions are evaluated right-to-left. APL does not follow the usual operator precedence of other programming languages; for example, × does not bind its operands any more "tightly" than +. Instead of operator precedence, APL defines a notion of scope.