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Student-centered learning theory and practice are based on the constructivist learning theory that emphasizes the learner's critical role in constructing meaning from new information and prior experience. Student-centered learning puts students' interests first, acknowledging student voice as central to the
Learner characteristics and cognitive learning outcomes have been identified as the key factors in research on the implementation of games in educational settings. In the process of learning a language through an online game, there is a strong relationship between the learner's prior knowledge of that language and their cognitive learning outcomes.
Experiential learning can occur without a teacher and relates solely to the meaning-making process of the individual's direct experience. However, though the gaining of knowledge is an inherent process that occurs naturally, a genuine learning experience requires certain elements. [6]
Learning is the process of acquiring new understanding, knowledge ... Aesthetics can also play a role, for if student morale suffers, so does motivation to attend ...
[32] [33] For instance, learning can occur purely through observation, where a person can gain knowledge of a concept or acquire an understanding of a rule, attitude, beliefs, without actually acting out any of these respective ideas. [2] Models also play a significant great role in learning according to social cognitive theory.
Learner: The learner is dependent on the instructor, the teacher schedules all the activities; determining how, when and where they should take place; Teacher is the one who is responsible for what is taught and how it is taught; Teacher evaluates the learning; The learner is self-directed and moves towards independence
Constructivism in education is rooted in epistemology, a theory of knowledge concerned with the logical categories of knowledge and its justification. [3] It acknowledges that learners bring prior knowledge and experiences shaped by their social and cultural environment and that learning is a process of students "constructing" knowledge based on their experiences.
This means that the task and the learner's cognitive ability have to match the problems to make learning valuable. [6] Reflection on the content being learned should occur so that learners can think through the process of what they have learned. [6] Allow and encourage the learners to test ideas against different views in different contexts. [6]