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Half-Life: Alyx is a 2020 virtual reality (VR) first-person shooter game developed and published by Valve. It was released for Windows and Linux , with support for most PC-compatible VR headsets . Players control Alyx Vance on a mission to seize a superweapon belonging to the alien Combine before the events of Half-Life 2 .
Half-Life is a series of first-person shooter games created and published by Valve. Since the release of the original Half-Life for Windows in 1998, several ports, expansion packs and sequels have been canceled, including projects developed by other studios. In 1999, Valve canceled a Half-Life port for Mac developed by Logicware.
Half-Life 2 and the games following it introduce a new, more focused cast of characters fighting the oppressive Combine Empire. This includes Alyx Vance, a prominent member of the Resistance and the daughter of former Black Mesa scientist Eli Vance. Alyx is the protagonist of Half-Life: Alyx.
Dota 2 (port), [12] The Lab (limited), Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2, Deadlock Proprietary The first game using Source 2, Dota 2 , was ported over from the original Source engine.
Valve's first game was Half-Life, a first-person shooter released in 1998. [2] It sold over nine million retail copies. [3] [4] Alongside Half-Life ' s launch, Valve released development tools to enable the player community to create content and mods. [5] The company then proceeded to hire the creators of popular mods such as Counter-Strike. [1]
When it came down to show Half-Life 2 for the first time at E3, it was part of our internal communication to refer to the "Source" engine vs. the "Goldsource" engine, and the name stuck. Source was developed part-by-part from this fork onwards, slowly replacing GoldSrc in Valve's internal projects [ 3 ] and, in part, explaining the reasons ...
Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.
Dario Casali, a designer at Valve who has worked on all Half-Life games, remarked in an interview that during development on Half-Life: Alyx he attempted to play the entirety of the original Half-Life again for research, but after five hours decided to play Black Mesa instead, reasoning it was a much more enjoyable product. [76]