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KidsCom was a virtual world geared toward kids ages 8–14. KidsCom had many "worlds" (virtual places) that the user can go to in order to have fun with an avatar. It was a website for a long time dealing with new competition such as Webkinz. KidsCom was published by the now defunct Circle 1 Network, LLC in Milwaukee, Wisconsin and was first ...
In 2009, it was relaunched as Woozworld. Woozworld allows tweens and teens to interact in a virtual reality based environment. In only a few months, users created no less than two million virtual spaces and organized numerous events: theme parks, restaurants, games, parties, support groups, charitable events, and much more. [5]
ourWorld combined an online virtual world with a range of casual gaming activities. [1] Each player had an avatar and a condo which could be decorated. An in-game currency, "Flow", was earned by talking, dancing, eating and drinking, and playing games. Flow could be exchanged for experience points and coins. ourWorld operated on
Warm Showers (free accommodation worldwide through hospitality exchange for bicycle travelers) Meetup (an online service designed to facilitate real-world meetings of people involved in various virtual communities) Meetro (local focused communities) StumbleUpon (web surfing) Woozworld (virtual gaming community for youth) YTMND (Picture, Sound ...
Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.
This category is for virtual communities in social virtual worlds where users can walk around in 2D or 3D. Subcategories This category has the following 5 subcategories, out of 5 total.
Question and answer knowledge market site for programmers 2008 16,000,000 [140] Open to people 13 and older 41 [141] Steemit: Blockchain-based social networking 2016 1,300,000 [142] Open 5,577 [143] StudiVZ: University students, mostly in German-speaking countries. School students and those out of education sign up via its partner sites ...
Open Cobalt is designed to enable the deployment of secure virtual world spaces that support education, research, and the activities of virtual organizations.By leveraging OpenGL-based 3D graphics, Open Cobalt supports highly scalable collaborative data visualization, virtual learning and problem solving environments, 3D wikis, online gaming environments termed Massively multiplayer online ...