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Named minor planet Provisional This minor planet was named for... Ref · Catalog 102617 Allium: 1999 VC 23: Allium is a plant that has been used worldwide for millennia. Among a multitude of varieties, A. sativum is the common cultivated sort and can be found almost yearlong, but in spring, in Gnosca and surrounding areas, people harvest and eat the delicious A. ursinum.
As minor planet discoveries are confirmed, they are given a permanent number by the IAU's Minor Planet Center (MPC), and the discoverers can then submit names for them, following the IAU's naming conventions. The list below concerns those minor planets in the specified number-range that have received names, and explains the meanings of those names.
The list below concerns those minor planets in the specified number-range that have received names, and explains the meanings of those names. Official naming citations of newly named small Solar System bodies are approved and published in a bulletin by IAU's Working Group for Small Bodies Nomenclature (WGSBN). [ 1 ]
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Science fiction bibliographers E. F. Bleiler and Richard Bleiler, in the 1998 reference work Science-Fiction: The Gernsback Years, list various imaginary constituents of the pre-modern "science-fiction Solar System". Among these are planets between Venus and Earth, planets on the inside of a hollow Earth, and a planet "behind the Earth". [16]
This is a list of fictional countries from published works of fiction (books, films, television series, games, etc.). Fictional works describe all the countries in the following list as located somewhere on the surface of the Earth as opposed to underground, inside the planet, on another world, or during a different "age" of the planet with a different physical geography.
Worldbuilding is the process of constructing an imaginary world or setting, sometimes associated with a fictional universe. [1] Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many science fiction or fantasy writers. [2]
MojoWorld could generate entire planets through mathematics and procedural generation, using a simple graphical interface and a planet-generation Wizard. [1] The resulting terrain could then be navigated in 3D space much like a videogame, allowing users to easily find exactly the right place for a scenic landscape picture.