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Street Fighter IV (ストリートファイター IV, Sutorīto Faitā Fō) is a 2008 arcade fighting game developed by Capcom and Dimps and published by Capcom. [8] It was the first original main entry in the series since Street Fighter III in 1997, a hiatus of eleven years.
A new update for Street Fighter IV titled Ultra Street Fighter IV was announced in July 2013. The new edition was released on June 4, 2014, as an arcade machine, a DLC add-on for existing console versions of Super Street Fighter IV , and as a stand-alone game containing DLC from previous iterations.
Street Fighter [a] is a Japanese media franchise centered on a series of fighting games developed and published by Capcom. The first game in the series was released in 1987, followed by six other main series games, various spin-offs and crossovers, and numerous appearances in other media.
Includes Street Fighter X Tekken, Super Street Fighter IV Arcade Edition, Super Street Fighter II Turbo HD Remix and Street Fighter III: Third Strike Online Edition, various downloadable content, two Blu-ray Discs containing Street Fighter IV: The Ties That Bind, Street Fighter II: The Animated Movie and the entire US animated television series ...
Street Fighter series – Capcom. Street Fighter IV (2008) Super Street Fighter IV (2010) Super Street Fighter IV: 3D Edition; Super Street Fighter IV: Arcade Edition; Ultra Street Fighter IV; Street Fighter V. Street Fighter V: Arcade Edition; Street Fighter V: Champion Edition; Street Fighter 6; Street Fighter X Tekken – Capcom
A new update, Ultra Street Fighter IV, was released in 2014. Alongside the usual balance improvements, the update introduced six new stages and five new characters: Rolento, Elena, Hugo and Poison (all four of which had been featured in Street Fighter X Tekken), [22] in addition to Decapre, one of Bison's Dolls. [23]
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Street Fighter 30th Anniversary Collection was developed by Digital Eclipse and published by Capcom. [4] To provide minimal latency in online play, the development team implemented "rewind" technology and allowed players to adjust their own input latency via an in-game menu.